
Ninth Book Of Antichthon
Betrayed by Cipheria’s false charity and the execution of her uncle, Sheire Sagitare rises as "The Sin of Wrath." Taking the throne of Regis, she vows vengeance against the religious kingdom, determined to expose their lies and restore her empire’s honor.
Illustrator: @MarioGaGabriel

evangel SAGA SONG LIST
- Primal Rampage -Ira-

Sheire Sagitare
The Sin Of Wrath
Illustrator: @MarioGaGabriel
Ah, Sheire Sagitare—the last ember of a dying empire and the storm waiting to break over a crimson sky. If you’ve come seeking a tale of noble queens and gallant heroes, I’d advise you to turn back now. For this, my dear reader, is not that story. This is a saga of fury—a fury so fierce it carves through history, leaving nations trembling in its wake.
Born into the Sagitare family, rulers of the once-mighty military empire of Regis, Sheire was destined to inherit power. Yet, power is a brittle thing, isn’t it? Especially when your enemies wield lies as deftly as blades. Regis, the land of conquest, the empire that rose on rivers of blood and victory, now finds itself strangled not by swords, but by the creeping vines of Cipheria, the religious kingdom of "Charity"—a name so sweet it masks the poison underneath.
Cipheria, led by the cunning Lug Rei Ichorbe, has a way of making destruction look like salvation. Their religion claims to bring peace, their faith offers charity, and their priests sing of unity—but beneath it all lies a methodical dismantling of the power Regis once held. And Sheire? She watched it all happen.
She watched as Cipheria chipped away at her homeland, not with open war, but with whispers, manipulations, and a campaign of deceit that painted her people as monsters. She watched as her beloved uncle, Baraducai Sagitare, the Emperor of Regis—a man of unyielding resolve and quiet dignity—was taken hostage. And she watched, helpless, as Cipheria turned his execution into a spectacle, a twisted sermon meant to crown their lies with martyrdom. They called it justice. Sheire called it war.
And so, from the ashes of grief, a new ruler arose. Sheire Sagitare cast aside the chains of peace Cipheria had offered and took up the crown of her ancestors. But this was no golden circlet of honor—it was a crown of flames, forged in her unrelenting wrath. The world would come to know her not just as a queen, but as The Sin of Wrath.
Under her rule, the green banners of Regis no longer fluttered in shame but burned with purpose. Every battle cry carried the weight of a nation’s rage, every sword swung for the honor Cipheria had stolen. Sheire's vow was simple yet seismic: she would bring Cipheria’s carefully constructed kingdom of lies crashing down, no matter the cost.
But rage is a dangerous thing, isn’t it? Like a wildfire, it consumes everything in its path—even the hands that wield it. As Sheire marches to reclaim her empire’s legacy, the question lingers like smoke in the air: Will she restore Regis to its former glory, or will her wrath consume her, leaving nothing but ashes in its wake?
Ah, but that’s for you to find out, isn’t it? After all, the road from fury to vengeance is littered with more than just corpses. It’s littered with secrets, betrayals, and the blood-soaked truth of a war waged in the name of false peace. Go on—follow Sheire’s journey. Just don’t be surprised if you find yourself burned by the fire she carries.
THE MILITARY EMPIRE OF REGIS
“THE GREENS”
Ah, Regis, the Military Empire whose emblem—a dragon entwined around an upright sword—whispers its creed to all who dare glance upon it. Strength, discipline, and conquest. The dragon, fierce and unrelenting, protects what is rightfully its own, while the sword, poised and unwavering, speaks of a resolve to carve its destiny into the bones of history. And what a history it has! A land of might, where power is not inherited but earned in blood, sweat, and the symphony of steel against steel.
The Sagitare family stands at the helm of this grand beast, its rulers both architects and prisoners of the empire’s unyielding ambition. Oh, but tensions run high between Regis and Cipheria, as they always have. Cipheria, with its dragonless banners, preaches peace while planting seeds of discord. They wrap their ambitions in the name of their religion, Cipherism, and whisper that Regis is the villain of this tale. And why not? The dragon and sword are frightening things, after all—symbols that inspire both awe and fear. Cipheria would have the world believe that Regis is the aggressor, the beast that must be tamed, while they creep closer, ever closer, with their holy façade.
Do you feel it, dear listener? The weight of their struggle, the inevitability of their clash? Regis is no innocent, no meek lamb to the slaughter. It is a dragon coiled, a sword raised, and its people—its rulers—burn with the belief that their strength, their sovereignty, is their divine right. Cipheria, with its sanctified lies, threatens that belief, gnaws at the edges of what Regis holds sacred.
THE RELIGIOUS KINGDOM OF CIPHERIA
“THE REDS”
Ah, Cipheria, the radiant jewel of the world, the last bastion of grace in a realm fractured by desires and war. Cipheria is not merely a land; it is a promise—a promise that peace, true peace, can exist even in the shadow of chaos.
At its heart stands The Supreme Pontiff, a man not of ambition but of purpose, chosen to guide the faithful and lead the lost toward the light of Cipherism. This is no mere religion, my curious wanderer—it is the compass of the soul, a doctrine that calls for unity, for compassion, for salvation. While others raise their banners in conquest, Cipheria raises its prayers, its arms open wide to embrace even those who scorn it.
You see, Cipheria’s mission is not conquest but salvation. Cipherism does not demand; it invites. It does not conquer; it transforms. And while Regis may mock their patience, they cannot extinguish their light. Do not be deceived by Regis’ grandeur, for its power is fleeting, a spark in the darkness. Cipheria’s light, however, is eternal. You can cling to the chaos of the old ways, to empires of war and fire. Or you can walk into the light, where Cipheria stands as a beacon of hope. Trust me, the dragon’s roar may be loud, but the light? Ah, the light sings a melody that will linger long after the flames are extinguished.
PRIMAL RAMPAGE -IRA- (Reenactment) PV
